Jan 20th, 2010 by rogerstravis
The update to Mind’s Eye of Jupiter - Episode 01 is now live on Xbox Live Indies Games. This new version includes save/load game function, addition art, content changes, better menu and game play interface. I’ve included most of the improvements that I wrote about back in June.
If you have already purchased the game, you can get an automatic update just like any other Xbox Live Arcade or Xbox 360 game. Start the game and it will ask if you want to download the most updated version of that game. For those who don’t have the game yet, it cost only 240 Microsoft Points and you can download a free trial before you buy. I welcome any comments and or feedback. Every suggestion helps me as I continue to work on Episode 02.
I hope you enjoy the new version.
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Dec 20th, 2009 by rogerstravis
Here are some extra screen shots from Mind’s Eye Jupiter Episode 02. Click the images below to view a larger version.
Alice enters a room that is the entrance to the caves. The same creature she talked to in the first episode stands at the far end of the chamber.

Alice suddenly finds herself in another portal that leads her into the distance future.
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Dec 19th, 2009 by rogerstravis
Here are some new screen shots from Mind’s Eye Jupiter episode 02. Click the images below to view a larger version.
Alice enters the caves under the Roman Temple. The image shows a switch at the end of a ledge. Once the switch is flipped, a floating bridge rises allowing the player to cross.

Alice reaches the end of the caverns. She meets a Roman Solider who Guards the entrance to the Dream Guide. The image is the inside of the Dream Guide’s realm.
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Aug 24th, 2009 by rogerstravis
Here is the first screenshot from the Mind’s Eye Jupiter 01 update. With the new change to Xbox Live Indie Games, I’ve decided to improve the game before I get to deep into producing episode 02. The image is of the inside of the Mind’s Eye Jupiter. I’ve added a device at the center of the portal. There is a rotating sphere that displays images from the past and future scenes of the game.
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Jul 7th, 2009 by rogerstravis
Here is an early idea for a new interface for Episode 02. I’m experimenting with creating an interface that is as simple as possible. This way the player can focus on the environment and the story.
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